Virtual Reality

Taking the concept of augmented reality to the next level by creating a fully computer-generated simulation of a different world

Fouad Sabry

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Beschreibung zu „Virtual Reality“

What Is Virtual Reality


The term "virtual reality" (VR) refers to a simulated experience that may either be very similar to or quite dissimilar from the actual world. Virtual reality may be used in a variety of settings, including entertainment, education, and even business. Other separate forms of technology that are similar to virtual reality include augmented reality and mixed reality, which are often collectively referred to as extended reality or XR for short.


How You Will Benefit


(I) Insights, and validations about the following topics:


Chapter 1: Virtual reality


Chapter 2: Mixed reality


Chapter 3: Head-mounted display


Chapter 4: Immersion (virtual reality)


Chapter 5: Oculus Rift


Chapter 6: Sketchfab


Chapter 7: Windows Mixed Reality


Chapter 8: HTC Vive


Chapter 9: Virtual reality headset


Chapter 10: Comparison of virtual reality headsets


Chapter 11: Tilt Brush


Chapter 12: Foveated rendering


Chapter 13: VR positional tracking


Chapter 14: Hyper Reality Experience


Chapter 15: Virtual reality game


Chapter 16: VRChat


Chapter 17: Virtual reality applications


Chapter 18: Valve Index


Chapter 19: Oculus Rift CV1


Chapter 20: TheBlu


Chapter 21: NeosVR


(II) Answering the public top questions about virtual reality.


(III) Real world examples for the usage of virtual reality in many fields.


(IV) 17 appendices to explain, briefly, 266 emerging technologies in each industry to have 360-degree full understanding of virtual reality' technologies.


Who This Book Is For


Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of virtual reality.


Verlag:

One Billion Knowledgeable

Veröffentlicht:

2022

Druckseiten:

ca. 116

Sprache:

English

Medientyp:

eBook


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