Entdecke diesen und 400.000 weitere Titel mit der Flatrate von Skoobe. Ab 12,99 € im Monat.
Virtual reality (VR) gives users the impression that they are physically present in a setting that does not exist in the real world. The user of the virtual reality system is immersed in visuals, sounds, and other stimuli that together form an immersive whole environment, which is responsible for the creation of the perception.
How You Will Benefit
(I) Insights, and validations about the following topics:
Chapter 1: Immersion (virtual reality)
Chapter 2: Multimedia
Chapter 3: Virtual reality
Chapter 4: Augmented reality
Chapter 5: Mixed reality
Chapter 6: Head-mounted display
Chapter 7: Metaverse
Chapter 8: Virtual reality therapy
Chapter 9: 360-degree video
Chapter 10: Projection augmented model
Chapter 11: Astronaut training
Chapter 12: Oculus Rift
Chapter 13: zSpace (company)
Chapter 14: Windows Mixed Reality
Chapter 15: Virtual reality headset
Chapter 16: VR positional tracking
Chapter 17: Virtual reality in primary education
Chapter 18: Virtual reality game
Chapter 19: Virtual reality applications
Chapter 20: Immersive learning
Chapter 21: Cinematic virtual reality
(II) Answering the public top questions about immersion into virtual reality.
(III) Real world examples for the usage of immersion into virtual reality in many fields.
(IV) 17 appendices to explain, briefly, 266 emerging technologies in each industry to have 360-degree full understanding of immersion into virtual reality' technologies.
Who This Book Is For
Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of immersion into virtual reality.
Verlag:
One Billion Knowledgeable
Veröffentlicht:
2022
Druckseiten:
ca. 156
Sprache:
English
Medientyp:
eBook